New boss
Reworking boss stats
std::vector<BossStats> _bosses = {
{300, 20, Animation::AnimationID::Cluster, Armament::Type::Buckshot},
{400, 50, Animation::AnimationID::Cluster, Armament::Type::Laser},
};Last updated
std::vector<BossStats> _bosses = {
{300, 20, Animation::AnimationID::Cluster, Armament::Type::Buckshot},
{400, 50, Animation::AnimationID::Cluster, Armament::Type::Laser},
};Last updated