New boss
Reworking boss stats
To create a boss with custom health and damage stats you can add new instances
of the BossStats
struct to std::vector<BossStats> _bosses
defined in src/server/Game.hpp.
afterwards you can refer to them in the level fevel files wither their index in the vector (0,1,...)
std::vector<BossStats> _bosses = {
{300, 20, Animation::AnimationID::Cluster, Armament::Type::Buckshot},
{400, 50, Animation::AnimationID::Cluster, Armament::Type::Laser},
};
if you want to create your own boss with new animation or attacks look into New enemies
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