create new backgrounds, enemies, and bosses.
Everything visual is considered an entitiy by our ECS. Similar steps are requred to add entities of any kind, backgounds, enemies, bosses or projectiles.
each type of entity is only distict by the set of components it uses
Health::Component
NOT USED
Damage::Component
Veclocity::Compotent
Position::Component
Animation::Component
Hitbox::Component
Team::Component
Armament::Component
Collision::Component
Last updated 3 years ago