New entities
create new backgrounds, enemies, and bosses.
Everything visual is considered an entitiy by our ECS. Similar steps are requred to add entities of any kind, backgounds, enemies, bosses or projectiles.
each type of entity is only distict by the set of components it uses
Boss components
Enemy components
background components
Health::Component
Health::Component
NOT USED
Damage::Component
Damage::Component
NOT USED
NOT USED
Veclocity::Compotent
Veclocity::Compotent
Position::Component
Position::Component
Position::Component
Animation::Component
Animation::Component
Animation::Component
Hitbox::Component
Hitbox::Component
NOT USED
Team::Component
Team::Component
NOT USED
Armament::Component
Armament::Component
NOT USED
Collision::Component
Collision::Component
NOT USED
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